Can you flank ranged weapon dd




















Is the Pearless Archer something similar? Disgruntled freedom fighter taking it out on fruit? Thanks for the help everyone. Last night, I thought they could - probably because I was thinking of a Peerless Archer thread I had read here a couple of days ago Pearless? My confusion. There are many ways that that could come about. I can think of spells to handle this hold person etc , but are there any mundane ways that a fighter and rogue can accomplish this as a duo?

Quidam First Post. The fighter could grapple the opponent. That'd deny the Dex bonus. So if this is something you'll want to do a lot, have the fighter load up on grapple feats. And maybe get him some Gloves of Corrosive Grasp. Ki Ryn First Post. But what if the rogue hid himself? IMC, if the rogue is able to beat the opponents Spot with a Hide check assuming it is possible under the conditions , he can essentially make a Sneak Attack on his next initiative.

I usually rule that he has to Move Silently to a flanking position as well to gain the sneak attack. This is all if he wants to do a ranged sneak attack.

If they are fighting in a big enough area, I figure that he can usually attempt a hide if the target is engaged in melee. If not, it is usually not possible, unless the environment really supports it. ZSutherland First Post. I knew you couldn't flank with a ranged weapon, since it has not threat area, but if an enemy is already flanked by to two allies, can the rogue get sneak attack with ranged attacks then?

Fighter1 is one square west of Enemy. Fighter2 is one square east of Enemy. Enemy is now flanked. If Rogue is 25 feet north of enemy, can he get his sneak attack damage by firing at Enemy, assuming he makes the shot with the -4 from attacking an enemy engaged in melee?

It can be created in weapon gizmos. When prone, you take a —4 penalty to melee attack rolls. To flank a foe, you and your ally must be on opposite sides of the creature.

This is incredibly suboptimal for the ranged attacker, who is now attacking with disadvantage, but sure. Having turned back the flank of his enemy, Caesar now found his own open flank, which he used to route the army of Pompey.

The maximum range for a thrown weapon is five range increments. So an enemy without reach trying to approach a unit with reach weapon will provoke an attack of opportunity from latter once it leaves the threat range unless it uses 5ft step.

A reach weapon does not usually threaten the first 5' normal threat area however. A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. I thought you could but i didn't find the rule saying you can. Problem with ranged flanking is that you have to threaten the creature from opposite sides to flank it, and you only threaten squares into which you can make melee attacks. Exception: If a creature takes up more than one square, it gets the flanking bonus if any square it occupies counts for flanking.

The focus spending ability can be Raptor Strike or Arcane Shot! Not when compares to any other offensivly optimised build. You can attempt to attack with a ranged weapon or thrown weapon up to six range increments away, but the farther away you are, the harder it is to hit your target.

For example, the range increment of a crossbow is feet. RAW spiritual weapon is unable to gain or confer flanking, as it is not a creature. Maximize your Intimidate Skill. I've been talking in this thread trying to get people to realize that. It causes certain abilities to lose their stunning ability in exchange for dealing increased damage to a target that does not face the player.

As flanking with a ranged weapon is generally a painful choice, I'm not sure why this situation would naturally arise, but when it does, you certainly are able to. Flanking is an Invention perk. Flanking is indeed effective. View Cart; Help; Pathfinder. It can be created in weapon gizmos.. Sunshine and Death's Swiftness and abilities in general can only be cast if the main-hand or two-handed weapon is of the same style as the ability.

Thrown splash weapons require no weapon proficiency, so you don't take the —4 nonproficiency penalty. As for a ranged attacker providing flanking bonus to its allies, sure. A spiritual weapon isn't a creature. However they only get the status of attacking a flanked enemy, none of the bonus. Hey JeremyECrawford If my spiritual Weapon and I are flanking a bad guy, the spirit gets adv because of flanking creature, but I do not? Can you normally get a flanking bonus with a ranged weapon?

When you make a ranged attack with a weapon, a spell, or some other means, you have disadvantage on the attack roll if you are within 5 feet of a hostile creature who can see you and who isn't incapacitated.

It is covered by the Open Game License v1. Community Bot 1. The base rule that you only threaten squares you can make a melee attack against is superseded by the wording of the feat. That's what I'm saying when I say "The only exception to the rule that you can't flank with a ranged weapon is the case where you threaten squares with a ranged weapon".

Snap Shot is a feat that lets you threaten and thus flank with a ranged weapon. I mention Improved Snap Shot specifically because it lets you flank at a distance greater than 5 feet.

Are you saying that I should note that in my answer? By referencing Snap Shot as the feat to allow providing a flanking bonus, it clears up any confusing when they look at Improved Snap Shot which just increases the threat area provided by Snap Shot by 5'. Fering The most important part of the flanking rules linked in the question is: When in doubt about whether two characters flank an opponent in the middle, trace an imaginary line between the two attackers' centers.

Next we get some exceptions to this: Exception: If a flanker takes up more than 1 square, it gets the flanking bonus if any square it occupies counts for flanking. Creatures with a reach of 0 feet can't flank an opponent.

An example to illustrate What do you get for flanking with a ranged weapon? One of the problems there was that with ranged weapons a creature might not even know it's being flanked, and another is that the consequences for the ranged attacker missing with his attack, while nominally none, are realistically lethal to the flanker. Designers decided to discourage not encourage the idiot firing squad of 8 guys with assault rifles in a circle getting an advantage for blazing away at a single foe.

A flanking bonus and flanking are different things. Flanking provides a flanking bonus to melee attacks. Thats why I say things like semi-intuitive and not-as-bad-as-the-rest-of-the-rules and not things like intuitive and realistic. No text anywhere beyond what you've quoted directly supports this argument, and no text I'm aware of assumes this argument's correct.

I can't even upvote your answer because it doesn't sufficiently tackle the controversy—were I to show show your answer to my GM, he'd have a half-dozen questions that you don't address the big one being Why is TDW, like, the only dude on the Internet who thinks this?

Show 3 more comments. Featured on Meta. Now live: A fully responsive profile. Related Hot Network Questions. In some cases, cover may provide a greater bonus to AC and Reflex saves. A creature with this improved cover effectively gains improved evasion against any attack to which the Reflex save bonus applies.

To determine whether your target has concealment from your ranged attack, choose a corner of your square. When making a melee attack against an adjacent target, your target has concealment if his space is entirely within an effect that grants concealment. In addition, some magical effects provide concealment against all attacks, regardless of whether any intervening concealment exists. If the attacker hits, the defender must make a miss chance percentile roll to avoid being struck.

Multiple concealment conditions do not stack. You can use concealment to make a Hide check. Without concealment, you usually need cover to make a Hide check. If you have line of effect to a target but not line of sight he is considered to have total concealment from you. Characters with low-light vision can see clearly for a greater distance with the same light source than other characters.



0コメント

  • 1000 / 1000