How long is kingdom keepers




















Finn wakes up and sees the laser burns on his real body, his mom asks him what happened so he lies and says that a bully burnt him with a cigarette. During the day Finn and his strange new friend, Amanda track down the other four hosts Willa , Philby, Maybeck, and Charlene. Finn tells them they're not alone in appearing to the park at night. He said they must all go to sleep at night at the same time and appear in the park at the same time.

Finn and Amanda also decide to do investigating of their own, and head to the Magic Kingdom in the afternoon. After Finn and Amanda reunite at The Haunted Mansion , the two decide something is wrong in the park.

That night, the five DHIs unite at the park and meet up with Wayne. Here they discover that the park comes to life after hours, and Wayne explains to them that something is going wrong in the parks-rides closing, costumes disappearing, Audio-animatronics coming to life, and padlocks stolen.

Wayne takes them into the Country Bear Jamboree , where he tells them how Magic Kingdom and the world outside its walls are endangered by the Overtakers. After showing the kids a secret passageway through Cinderella Castle called Escher's Keep that is a secret apartment to escape the DHI world.

Wayne explains that the DHI system was created especially for this purpose, as they needed 5 teenagers to unravel an old fable by Walt Disney himself - The Stonecutters Quill. The fable concerns a stonecutter, who wishes to be: the sun, the clouds, the wind, and the mountains. Along with the fable came a quote - "I have plans to put this place in a different perspective".

Realizing that all four subjects of the matter are in multiple attractions around the park, and must be what Walt meant, the five kids decide to set out to find clues to stop the Overtakers around the park. The plot unfolds as the group searches through the park's attractions for clues as to what can stop the Overtakers. In the day time, the kids keep in touch through the online game VMK , and at night they meet up in the park as their DHIs and search.

Unfortunately, as they search, they hit some road blocks; they can't find anything in the attractions, no matter how hard they look. Another problem is the Overtakers getting in the way - the kids ride in its a small world, and the animatronic dolls come to life and attack and bite at the kids.

The ride ends up broken at the end of the night and closed. Another problem is the suspiciousness around Finn's friend Amanda. She follows Finn around, begging to know whats going on, and appears out of nowhere.

Finn notes that when she runs, she seems to float. Another problem following the kids is one of the Overtakers, the evil fairy Maleficent from Sleeping Beauty. Maleficent seems to have powers over cold - she can blast ice, freeze people, and create ice wherever she goes and whatever she touches. The kids seem to get colder than normal when she appears. At the sports games, Finn meets a girl named Jez she says it's short for Jezebel. She seems to take a liking to Finn and follows him around, and she and Amanda seem not to like each other.

Meanwhile, Finn deciphers the quote from Walt Disney in the 50s, and realizes by "different perspective", he meant things being in 3D, as they were wildly popular in the 50s.

Supposing that Walt planned this whole thing out, Finn gets 3D glasses, and the teens go around the attractions across various nights, looking for clues and letters:. Another problem in their journey occurs when Maybeck's DHI never returns one night. Finn and Philby use a rope from Wayne's apartment over the Main Street Fire Station to climb the building and scale the catwalks and tracks until they find him tied up in a closet.

Maybeck reveals that it was Maleficent and Jez; he had agreed to meet Jez on a date, but she was really Maleficent's evil slave. This scare seems to make the kids stop coming back at night for very long, and the five resume their normal lives. While riding bikes with Amanda days later, Finn catches a glimpse of Maleficent on a motorcycle, going after them. Riding through a skate park to escape, Amanda seems to create some sort of magic to help Finn escape, and leaves him speechless.

Finn infiltrates the exhibit after closing to get the pen. However, he grabs a whole handful of pens and pencils and tries to escape, when he hears security coming, and realizes he's been ratted out.

Finn escapes and discovers that it was Amanda. Finn thinks Amanda is an Overtaker and has been setting him up. Finn leaves her in anger. While meeting up at the party, Amanda and Charlene suddenly faint at the same time.

Ridley wrote the Kingdom Keepers series finale — The Insider — in an unprecedented collaboration with fans, over a 6 month period, through the Kingdom Keepers Insider app and website. The Kingdom Keepers' senior year in high school is almost over. For more than three years, things have been quiet. Their battles are long behind them, they agree, the threat to the Disney realm silenced albeit at great cost. But inside the catacombs of the Aztec temple where Finn Whitman faced down his nemesis, the monstrous Chernabog, a new threat brews.

Deception and betrayal rock the Kingdom Keepers as the merciless group of Disney villains known as the Overtakers stage an unexpected comeback. But a discovery by the Keepers provides them with one hope of victory — a lost icon. It was believed to be gone forever. The Keepers have one last chance to preserve the heart of the Kingdom — Disneyland — from a terrifying destruction decades in the making.

Unforeseen is exclusive to Kingdom Keepers Insider. To purchase it, go to the Kingdom Keepers Insider site now. Jessica's "gift" to dream of future events is both a blessing and a curse—the same visions that have saved countless lives are pure torment for her. Trapped in a body with a mind that has a mind of its own, Jess is condemned to see things she would often rather not.

Is this vision something that will consume and destroy her friends, the Kingdom Keepers? Jess sets out to find answers, embarking on her own nighttime adventure inside the Magic Kingdom at Walt Disney World. There, she encounters an old man with secrets, a young Imagineer-in-training whose future Jess wants to see, and a treasured wonderland about to shatter. Kingdom Keeper Finn Whitman is missing. The Return is a new trilogy that is directly tied to the Kingdom Keepers series.

With the defeat of the Overtakers behind them, the five teenagers known as the Kingdom Keepers should be celebrating. By all accounts, they saved Disneyland from certain destruction. Why then did their mentor leave one last puzzle for them to decipher? The Keepers must solve a puzzle of the past, or be crushed under an evil that makes the Overtakers seem like gentle souls.

When five present-day teenagers known as the Kingdom Keepers find themselves thrown into a past that would make anyone envious, things don't exactly work out the way they'd hoped.

Finn, Charlene, Maybeck, Willa, and Philby open a door into a place and a time when the legend of the Disney parks is just starting. They are there, in , to retrieve Walt Disney's infamous pen that once saved the parks as we know them. But like all things Disney, nothing is as it seems.

The early days of the Tower of Terror, the origin of the Overtakers Disney Villains , and the real power of magic unfold in an unexpected series of events that propel both the Keepers and Disney itself into a darkness no one saw coming. Along the way, the Keepers visit Walt Disney's hilltop home, Disneyland's opening day and reception, and find themselves separated from friends sixty years away. The three Fairlies, young women in Disney's School of Imagineering, girls with astonishing powers of their own, have unmasked a long-buried secret that threatens the lives of their friends as well as everything Walt Disney worked for.

What's it like to awaken in Disneyland on Opening Day, ? The five teenagers-the Kingdom Keepers-have found out the hard way. While they search for a way back to present time and their families, a businessman bent on revenge enters the swamps of Louisiana in search of a witch doctor to help him destroy the new park.

Graveyards at night, mannequins coming to life, and a group of misfits bent on sabataging the new theme park all challenge the isolated Kingdom Keepers in both day and past. Thrown into a world where cell phones won't be invented for thirty years, where flashlights are the size of blow-dryers, where every girl wears a dress, and the boys coats and ties, the Kingdom Keepers are truly fish out of water. Black magic proves itself as powerful a for as any the Kingdom Keepers have ever faced. The past, though far more slimple in many ways, is still complicated and fraught with danger.

While relationships tighten and allegiances strengthen within the Kingdom Keepers, the challenges facing them threaten to undo the good they have worked so hard to preserve.

As the threats to Disneyland increase, the Kingdom Keepers begin to wonder: if they should ever figure out how to get back to the present, will there be a Disney at all? Or has everything they've worked for over the past many years dissolved, like the real-life ghosts shimmering before there eyes?

A new book in the series, currently titled Kingdom Kids, is set to be released March of Ridley Pearson is the award-winning author of the best selling Kingdom Keepers series along with forty other novels for adults suspense and young readers adventure including co-writing with Dave Barry, Peter and the Starcatchers. Ridley spends a good deal of his time sneaking around the Disney parks and aboard the Disney Cruise Line ships all in the name of research.

Finn is the natural leader of the group. He was the first to cross over as a DHI and the first to go all clear. He comes up with creative solutions under pressure thanks to quick thinking and courage. He's a reliable friend and holds the group together when times are tough. Charlene was picked for the DHI team because of her extremely good looks and athletic prowess; she is a cheerleader, dancer, track runner, and champion gymnast. She's easily frightened but is able to overcome fear in order to do battle with the Overtakers.

Charlene's good with people; she can make friends with anyone. Maybeck has that thing about him that makes him cool without even trying. He consider himself God's gift to everything and thrives on playing devil's advocate.

His sarcastic humor isn't always appreciated by his fellow Keepers, but his artist's eye helps him see important clues other might miss. Philby is the kind of smart that makes other kids ask him to do their homework. He knows everything, and what he doesn't know he can figure out. Lately, Philby has had a bit of an attitude, but in spite of it or maybe because of it , he remains an invaluable member of the Keepers.

Willa can come off as a bit geeky. She enjoys school more than she lets on, and of the five Keepers she's the only one who can match Philby in a battle of wits. She doesn't like breaking the rules, but she'll do anything for her fellow Keepers. The Overtakers are the enemies of the Kingdom Keepers. Walt Disney himself foresaw the emergence of the Overtakers, knowing that the stronger one believes in something, the more real it becomes; the more belief put in the characters, the closer they got to being in the real world.

The Overtakers intend to rule the parks and the world outside. Most of the Overtakers are the antagonists of Disney movies, attractions, and more. Generic, lesser characters are used as their soldiers. For an unexplained reason, the Overtakers are sometimes not visible to normal people or security cameras. The Disney villains listed below are not interested in being a part of the Overtakers.

Instead, they want the power of the DHIs for themselves.



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